Steam Guide: Price, Demo, Specs & Core Tips
DERELIKT Steam guide: launch price and bundles, demo, system requirements, glyph builds, hacking tips, and the rough edges to expect.
What the DERELIKT Steam Release Actually Includes
The DERELIKT Steam launch landed on November 13, 2026, and it aims squarely at anyone who still gets chills from a PS1-era corridor lit by one flickering tube. If you are on the fence, the storefront answers the easy questions — price, demo, specs — but not the ones that matter an hour in, like how eye slots actually change your damage. This DERELIKT Steam guide covers both: the purchase decision and the systems you will be juggling aboard the Von Neumann station.
The pitch is specific. This is a narrative retro first-person shooter built around tight, claustrophobic sci-fi horror, with inventory management, scarce light, and a station that wants you dead. You are not getting a horde-mode sandbox or a co-op mode. The build ships as a single-player experience with 27 achievements, Family Sharing, and controller support for both Xbox and PlayStation pads.
| Detail | What the store lists |
|---|---|
| Release date | November 13, 2026 |
| Developer / Publisher | Visuwyg / Hyperstrange |
| Genre tags | Retro FPS, survival horror, sci-fi, space, old school |
| Base price | $19.99 |
| Introductory discount | 10% off ($17.99) through November 27, 2026 |
| Demo | Free demo available |
| Achievements | 27 |
| Steam Deck | Compatibility listed as unknown |
| Other stores | Also sold on GOG and Epic |
Language support is wider than the voice work. English is the only language with full audio, while German, European Spanish, Japanese, Brazilian Portuguese, Russian, Simplified Chinese, Traditional Chinese, and Ukrainian all receive interface text and subtitles.
Price, Bundles, and System Requirements
At full price the game runs $19.99, and the launch promotion knocks it to $17.99 until November 27, 2026. Regional pricing has been adjusted per currency, so check your own storefront instead of converting dollars — the discount math is the same, the raw number usually is not.
If you already own adjacent retro shooters, bundling is the cheaper route. Several two-game packs are live, and each saves at least 10% on the pair.
| Bundle | Combined saving | Bundle price |
|---|---|---|
| DERELIKT x Queen's Domain | 15% | $34.18 |
| DERELIKT x Gloomwood | 15% | $34.18 |
| DERELIKT x RetroSpace | 24% | $30.58 |
The hardware bar is modest, which is expected for a game that deliberately renders like 1999. Note that the recommended tier adds memory rather than a stronger GPU.
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit or later | Windows 10 64-bit or later |
| Processor | AMD Ryzen 5 1600 or equivalent | AMD Ryzen 5 1600 or equivalent |
| Graphics | NVIDIA GeForce GTX 1060 or equivalent | NVIDIA GeForce GTX 1060 or equivalent |
| Memory | Not specified | 8 GB RAM |
Before committing, you can download the free demo and test the opening areas — it covers enough of the station to tell you whether the movement and the darkness suit you. Demo progress does not carry into the full game, but the mechanics do.
Glyph Progression: Eye Slots, Insight, and the Third Eye
Glyphs are the main way your character grows, sitting alongside resource gathering and new weapons. There are two halves to the system: the glyphs themselves, which are scattered around the station, and the eye slots you press them into.
| Element | What it does | Cost or caveat |
|---|---|---|
| Glyph | Alters your statistics while equipped | Found while exploring; limited supply |
| Eye slot | Equipment slot that holds a glyph | Unlocking a slot consumes Insight |
| Focused eye slot | Sharpens one stat of the imprinted glyph by 1, based on which slot type you focus | Consumes Insight |
| Third Eye slot | Grants a brand-new ability instead of a stat bump | Ability depends on the glyph you slot |
Three focus types exist — damage, dexterity, and vitality — and each corresponding slot only improves its own stat. That detail matters more than it sounds. Dropping a damage glyph into a vitality slot and focusing it wastes both the glyph and the Insight.
Practical rules that keep your build on track:
- Match glyph to slot before spending. Decide whether you want damage, dexterity, or vitality first, then assign the glyph to the matching slot.
- Bank Insight before unlocking. Unlocking and focusing draw from the same pool, so unlock a slot only when you have enough left to focus it.
- Treat the Third Eye as your ability slot. The ability is tied to whichever glyph you place there, so test different glyphs to see what surfaces. Most outcomes are left for players to discover rather than spelled out.
Hacking Minigames and Software Discs
Access points and stocked caches sit behind a code-breaking puzzle. Every hack starts the same way: find the correct combination. Each guess returns two pieces of information — whether any of your inputs are correct, and whether those correct inputs are in the right position of the string.
That is the whole game. You are not guessing blind; you are narrowing a pool.
- Enter a code that spreads different inputs across the string.
- Read the feedback carefully — correct characters versus correctly placed characters are separate signals.
- Eliminate any combination that contradicts the feedback.
- Repeat with a smaller pool rather than random guesses.
Software discs shortcut the grind. Worm and Nuke discs, found around the station, can be deployed during a minigame to instantly strip out a percentage of the incorrect passwords.
| Tool | Effect | Limit |
|---|---|---|
| Manual code selection | Returns feedback on correct inputs and correct positions | Slow on large pools |
| Worm disc | Removes a percentage of incorrect passwords instantly | Finite supply |
| Nuke disc | Removes a percentage of incorrect passwords instantly | Finite supply |
Because the discs are finite and share the same inventory you are already rationing, hold them for puzzles where the remaining pool is still enormous. Burning one on a three-guess hack is pure waste.
Look Toggles, Controls, and Launch Issues
Era-Accurate or Clean: Pick Your Presentation
The retro look is not a filter slapped on top. Static lighting is hand-painted across the environments, and geometry subdivides dynamically as you approach it, which reproduces the characteristic pop and wobble of console-era rendering rather than modern tessellation.
You are not locked into it. Presentation is adjustable:
| Toggle | What it changes | Who it suits |
|---|---|---|
| Low-res mode | Crunchy, era-accurate resolution | Players chasing authentic PS1 texture |
| High-res mode | Clean image at modern resolutions | Players who want readable geometry |
| Texture warping | Affine-mapping swim on large surfaces | Turn off if it causes discomfort |
| Dithering | Retro color banding | Turn off for cleaner gradients |
Two comfort settings worth knowing: camera sensitivity now has a wider range, and every keyboard and controller action can be rebound — so aim and turn speed are fully yours to tune.
What Changed Between the Demo and 1.0
If you played the Next Fest demo, several systems shifted before release.
| Change | What it means for you |
|---|---|
| Extra difficulty levels | Hard is the recommended survival horror experience |
| Ammo auto-stacking | Pickups merge into existing stacks instead of eating slots |
| Magazine retention | Reloading returns the old magazine to your inventory — count your rounds |
| Wider sensitivity range | Finer aim tuning on mouse and stick |
| Full rebinding | Every action on keyboard and controller |
| Expanded glyph tutorial | Less guesswork on your first eye slot |
| Controller auto-aim and zoom fixes | Smoother pad aiming |
| Inventory overlap fixes | Fewer items visually stacked on top of each other |
Rough Edges to Expect at Launch
The launch build is not spotless. Plan around these:
- No FOV slider. There is no in-game field-of-view option at launch, which is the most common complaint on the store page.
- The flashlight cuts out. It will die at inconvenient moments, so learn corridor and vent layouts so a blackout does not stall you.
- Ammo and inventory counters misbehave. Clip counts can read incorrectly and items can occasionally vanish or overlap.
- Insight and note totals can lag. Double-check your totals after picking up insight, and treat the save-file note count as unreliable.
- Small crawlers hurt. They spawn close and deal heavy damage; budget health for ambushes rather than assuming open-floor fights.
When something breaks, report bugs with your save and log files rather than describing the issue from memory. Save and log files live in C:\Users\username\AppData\LocalLow\Visuwyg\DERELIKT\, and reports can also go to bugs@hyperstrange.com. Attaching the files is the difference between a fixable ticket and a guess.
FAQ
How much is DERELIKT on Steam right now? $19.99 at base, discounted to $17.99 with the 10% introductory offer, which ends November 27, 2026. Bundles with Queen's Domain, Gloomwood, or RetroSpace cut the pair price further.
Is there a DERELIKT Steam demo I can try first? Yes. A free demo is available from the store page, and it is the fastest way to test the glyph system, the hacking minigame, and whether the low-res look works for you.
Does DERELIKT on Steam support controllers? Yes — Xbox and PlayStation controllers are supported, every action is rebindable, and controller auto-aim and zoom received fixes for the 1.0 launch.
Does the game run on Steam Deck? Compatibility is listed as unknown, so do not count on verified handheld performance. Check the store page again after launch patches, since that rating can change.
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Release Date, Platforms, and Demo Details
DERELIKT release date is November 13, 2026, with PC, PS5, and Xbox Series X|S versions, a free demo, and a PS1-style survival FPS.
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Steam Deck Compatibility and Settings
DERELIKT Steam Deck compatibility is still Unknown. Check the demo, tune controls, glyphs, and settings, and know the launch issues before you buy.